![]() ![]() Picking out your man, never mind your target(s) can be like a pixel-hunt. It works well most of the time, but fails when the game-board is crowded. And you can make your move, attack, and spell-cast all with menu navigating and mini-map touching. Your team pretty much start at one end, your enemies at the other. The missions are a played-out on mini game-board areas, divided into squares and presented isometrically. You never have to hit a button - (or so the theory goes). Left- or right-handed exclusive stylus use is what Luminous Arc boasts. You're never sure how much fire-power they have up their sleeve, and it's either suicide or a total massacre. The bosses you encounter do pose a real threat, but their level of ability varies too much. They often sneak back in when it's safe to finish one of your guys off! It's cowardly but realistic. When their health is low, they move away from the action - but watch it. You don't see them making idiotic moves or harming their own kind like in other games. The enemies you see a pretty varied and act fairly convincingly too. Which, I must say, is surprisingly fun, addictive and satisfying. In fact, I just wanted more of the games turn-based action. I never really got off on all the supplemental dialog and back-story. Let's just say the most rewarding action is the first I listed. ![]() This includes shopping, reading at many of the land's libraries, or talking to your team-mates. This is as far as the games navigation goes -Luminous Arc is a 95% linear adventure.Ä«etween missions, we can take an "Action". And, you move to your next mission which is indicated by a little "Next" with a tap. Every time I read it, images of that puppet from Melmac trying to toast the cat fill my mind). You exist on this map as a little sprite of the leading-man in the game: "Alph". It is prettily drawn and promises many different climate zones and variety. But no one could argue that there's not enough variety between your team. Some become more favourable, some become less so, and some become out-and-out annoying. And, after only a few "missions" (as they're called), you begin to differentiate and appreciate the distinction between your motley crew. Each, like any role-playing-game worth it's salt, come with their own strengths, weaknesses, abilities and attitudes. Luminous Arc lets player take control of a pre-selected group of characters - orphans actually. The voice recordings were first-rate quality, if not a little strange in their delivery. The first impression I got was that the game, although slightly unorthodox in it's presentation, remained a quality production. All the while, we are (depending on your point-of-view) treated to the voice-acted dialog with subtitles thrown in for good measure. We see a Pope-like figure and one of his cronies discussing their God, power and the struggle of the church. Entering the real battle, it will become a tactical role-playing game and use a battlefield grid viewed from an isometric perspective.Within moments of starting your new game, players are thrown into a religious discussion. In this 3D world, players will control a character to go to different places and perform tasks. On that journey, you will be allowed to discover the mysteries behind their return, their motives, and their history, behind them, and their histories behind their return, their motives, and their history! How to control the game is also simple because it is a product that follows the direction of a tactical RPG. These young heroes will help god in the battle against witches. ![]() Players will play the Garden Children, a group of fighters and mages trained since childhood. However, besides being unhappy news, the Witches will once again rise to fight the gods. He will lead and rule this world to lead it into a new golden age under His guidance. ![]() When you enter the game will be set during the time that the prophets gave a piece of critical information that the god will resurrect. A deep sleep to recover the injury that he took from the battle is a good idea. He had to endure a lot of wounds and lost his strength, so he needed a lot of rest. The battle has been going on for a long time, and although the power of God has won, it is still a difficult battle. Dragons and Witches had a battle against God for the fate of the world. A thousand years ago, the two most powerful forces in the world, carrying in their power almost equal to the gods, began to rebel and want to gain control. Luminous Arc 2007 is a fascinating game about the war the gods have joined to protect this world from the most dangerous threat ever. Therefore, if this world is in danger, the gods will also be the ultimate shield to protect everyone from the danger of being destroyed. Gods are the origin of the world when they have created socks Everything on this earth, including people. ![]()
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